Dean Grandquist is a Game software guy. He decided to make games for a living when he was 13. The Apple II just launched and he started programming. His respectable title is Technical Director for Visceral Studio Redwood Shores at Electronic Arts. His role is to drive long term technology plans against measurable short term results.
His projects at the moment:
Development director of Visceral Tools.
Telemetry driven understanding about how Visceral games are enjoyed and played. Adding an objective view of our player to the game design processes.
Drive the creation of the highest priority tools for the content team that measurably affect production.
Past projects include Dead Space 2, Dante's Inferno, Godfather, Return of the King, Tiger Woods PGA Tour, Herc's Adventures, and Star Trek the Next Generation. With Spectrum HoloByte, Microprose, Lucas Arts, and Electronic Arts.
Art and logic. Pure thought and pure beauty.
Sarah Elizabeth Grigsby 7/4 and 4/5, a seperation of 18 years repeated until corporal rest.. I have discovered a way to...
How often do we get to really answer the questions of life? Twice, and ever will I be thankful for the two moments.
Lifetimes lived in a week. Endless happiness lived in seven months.